Lesson 01: The Basics

Section 1: Posting

A post is a contribution to the story-line of a Simulated Game (sim) or Role Playing Game (RPG), or in easier terms an e-mail to the list.

  • RPG post: A post that adds to the story
  • IC Post: Exactly the same as RPG post (In Character)
  • NRPG post: A comment, a bit of information, or question that is unrelated to the story
  • OOC Post: Exactly the same as a NRPG post (Out Of Character)

Section 2: Mailing List

The list is an e-mail service provided by either Onelist or another. Our list address is:

  • sbmccoy@yahoogroups.com

When you send an e-mail to the "list" it redirects to all members of the group. To make things easier when you want to send a post to the list, all you have to do to get the e-mail to go to the list is to hit the "reply" feature of your e-mail program. The list is set to respond to the list.

Section 3: Plot and Openings

The plot is determined by the Captain. In the story you will see the plot defined as the mission. The Captain will direct the crew to accomplish something. The exact details of how you accomplish this will depend upon several factors. Your own imagination being the most important factor. Your character will either be assigned something to do by a section supervisor or by the Captain. You will see openings for your character to contribute in the following forms:

Direct opening:

  • <Cadet (insert name) please comment if you like......>
  • <Cadet (insert name) ?? .....>
  • *from a dialogue* "Cadet (insert name) I want you to take this report and then give me your evaluation," said supervisor (insert name)

Indirect Opening:

  • <Security Cadets add your actions here .....>
  • <Medical Staff Anything?? .....>
  • <All..... insert your reactions here >
  • *from a dialogue* "The cadets seemed to be nervous," said the Captain.

If you will note, each of the above gives your character a chance to say or do something. It can be an action or it can be dialogue. You can contribute to the story line just by moving your character and not saying anything. Although it is preferred for you to interact, it is understandable and acceptable if you only move your character about at first. Later when confidence and understanding builds you can increase your characters interaction. The bottom line is the more you post the easier it will become (Yikes - I have to tell my parents that they were right *smile* Hate doing that.).

Lesson 4: Chain of Command

As with real life, military type organizations, or with any organization for that matter, there will always be a Chain of Command. A Chain of Command is simply who reports to whom, and who directs who, and in return who is assigned duties to help and in what order. Confused? Most people are organized by a Chain of Command. It is human nature to want to immediately go to the person that you know will help. But it must be realized that the Chain of Command is set up to assist one and all (those needing help and those helping). Also, each Captain will have a different policy on who helps who. On the San Fran, I have an open door policy and will help whenever possible, but I do at times defer questions to the section supervisors when I become overwhelmed. As an example the Academy ships have a chain of command as follows:

When seeking help or direction a cadet will follow:

  1. Cadet
  2. Cadet Section Leader if any (optional)
  3. Supervisor of Section
  4. Captain (of the San Fran)
  5. Academy Commandant
  6. Command Triad of AQSG

This Chain of Command does not change when you go to the ships in the fleet. The name changes but the concept does not. For those that are interested the following is the ship board Chain of Command

  1. Officer
  2. Department Head
  3. Executive Officer
  4. Captain
  5. Fleet Commanding Officer
  6. AQSG Triad
  7. AQSG Commanding Officer

This concludes Lesson 01. Please select from the following options:
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